I’m a San Jose based Senior 3D Artist, currently working for Sledgehammer Games where we most recently shipped Call of Duty: WWII and its DLC.
- Modeling & Texturing - Hard Surface & Organic
- PBR workflows; Face-weighted normals; Photogrammetry & laser scanning
- Training, art direction, and pipeline development.
- Problem-solving and multi-discipline collaboration.
- 10 years active duty military experience, including team leadership, tool and procedure development, lots of hands on experience with weaponry and heavy equipment, and actual wartime experience, all in direct support of Operations Enduring Freedom and Iraqi Freedom.